Skins
GuideLowest score wins the hole's skin — outright, or nobody does and the pot carries. Gross, net or Stableford.
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Skins, Nassau, closest to the pin — the right game makes any round more fun. Here are the core rules for golf's classic games, the variants every group argues about, and exactly how AleaGolf keeps the score — with worked examples straight from the app's automated tests.
Every game with a card below can be started in AleaGolf today; formats we want but have not built yet are listed separately at the end, without cards. A guide means the rules have been reviewed line by line against the app's test suite — more guides are on the way.
Six games that need no explaining at the first tee.
Lowest score wins the hole's skin — outright, or nobody does and the pot carries. Gross, net or Stableford.
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Three matches in one round: front nine, back nine and the overall eighteen.
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Three-putt and the snake is yours. Whoever holds it at the last hole pays everyone.
Skins on the flat stick: fewest putts on the hole wins, ties carry the pot.
The Scandinavian three-ball: six points a hole, split 4–2–0. Ties share the combined value.
Nine points a hole for three players, split 5–3–1 — the American cousin of Köpenhamnare.
Hole-by-hole one against one: win the hole, take the stake; halve it and nothing moves.
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Points per hole — bogey 1, par 2, birdie 3, eagle 4. Highest round total wins.
The oldest game there is: lowest total for the round takes the pot, scratch or net.
Fewest putts over the whole round takes the pot. The short game finally pays.
Stroke play where no hole can cost more than net double bogey — blow-up holes stay survivable.
Aggressive golf pays: +8 albatross, +5 eagle, +2 birdie, par 0, −1 bogey, −3 double or worse.
Beat your own points target — 36 minus your handicap (Chicago starts from 39). Biggest surplus wins.
Two pairs, better ball against better ball, hole by hole. Ties halve the hole.
Skins by sides: each side's best ball competes, and a halved hole carries the pot.
Two points a hole: the best balls compete — and so do the worst. Everyone's score matters.
Two points a hole: one for the best ball, one for the lower team total.
No hiding behind a partner: every score on the side is added, lower total takes the hole.
Each hole counts the side's best Stableford score. Highest team total takes the pot.
Front nine, back nine and overall — three team matches on the side's better ball.
One tap names the winner — the points move by themselves.
Putting Skins, Snake and Low Putts are full round formats — you'll find them under Classic round games.
All 12 explained in the bonus games guide →
Closest to the flag off the tee on par 3s. Tap the winner, the points move.
Longest drive that finishes in the fairway on the designated hole — usually the widest par 5.
Hit the par-3 green with your tee shot and walk away with par or better.
An ace on a par 3, witnessed by the group. The rarest feat in golf carries the biggest stake.
Longest putt holed on the hole. The bomb from off the fringe finally counts for something.
Par or better after visiting a bunker. Sand save, rewarded.
Hit a tree, still make par or better. The luckiest point in golf.
Hole out from a bunker. Rare enough that it deserves its own name.
Bogey or worse, then par or better on the very next hole. Mental strength, scored.
Hole out from off the green. Chip-ins move points.
Par or better without ever touching the fairway — named for Arnold Palmer's scrambles.
Fairway, green in regulation, par or better — no scrambling, no luck.
Real formats we know and want — not yet startable in AleaGolf, so they get no card above. Listed here so you know we know.